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The Factory (ファクトリー Fakutorī?) was the automated system of government that oversaw and controlled the Scrapyard. The term also refers to the 12 individual factories that were present in the Scrapyard, one in each district.

The Factory's role was to gather resources from the surface, process and refine them, and transport them to Tiphares via the massive tubes that connected each factory to the aerial city. It prioritized Tiphares' welfare above that of the people who lived in the Scrapyard, although it did provide a means of security against outside threats and means of dealing with criminals through the bounty system. The Tipharean civil war shut down the Factory, which despite its exploitation of the Scrapyard's residents, had become the lynchpin of daily and economic life. Vector and Kaos were able to establish a degree of order out of the chaos, but the makeshift system that they put together was on the verge of collapse on the eve of the Tenth Zenith of Things Tournament Finals.

The Regulating Terminals and the Public Security[]

The Factories Governance[]

Machines controlled from Tiphares apply the laws in force in the Factories. Their function is to oversee the production of resources and to ensure the security of factory workers, but it does not mean they are the guardians of all the Scrapyard's citizen's rights.

Classification of the crimes within the Factories Government[]

Crime Category A Crime Category B
Designation of the Principal Crimes - Destruction of a Factory.

- Plundering the factories resources.

- Piracy/Diversion of the Factories.

- Construction or possession of fire weapons.

- Rebellion of a Hunter-Warrior.

- Murder with brain destruction.

- Voluntary wound on the brain.

- Crimes admited in sport tests only.

- Buy and/or sell of living brains.

- Rob mechanic parts or organs of a living person.

The Regulation Terminals[]

The Regulation Terminals are robotised units with range of action outside the factories to apply the law of Tiphares and care about the security within the Scrapyard.

Usually, these units occupy critical points, like for example the crossing of roads, which give them a role of proximity police. They record the complaints and disputes of the inhabitants and the victims, identify criminals in hiding and assign the category of the crimes committed. When a crime is committed and criminal is identified, the Regulating Terminals register him in the wanted head list. When the criminal identity remains unknown, they stop the criminal investigation, except if the crime committed is in the Category A.

Normally, the Regulating Terminals aren't supposed to proceed by themselves to the criminals arrest. However in the case of Category A crimes, they direct sometimes actively the armed Hunter-Warriors on the criminal track.

The destiny reserved to criminals[]

In the Factories, there is no justice court, no jail, only organ banks and incinerators. The criminals arrested in the Factories are identified again with an ADN test on the brain cells, then the head is taken for the reward promised for their arrest. The brain ends burnt in the incinerator, or recycled in the pharmaceutical industry.

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